Catching feature - a clear object to head towards, like a road, path, marsh or hill.
Chasing start - a form av start proceudre used in competitions that runs over several days, where you at the last day of competition start based on your previous results. The first one to cross the fininsh line wins.
Chip/card - Sportident
chip or card. The control chip you use for punching at the controls when the
electronical time keeping system Sportident is used.
Club flag - a type
of flag with the name of the club, logotype or badge which most clubs bring to
competitions and marks the club’s gathering area at the arena.
Collecting feature - clear
objects to pass by and “check off” in the terrain along the way between two
controls.
Compass bearing - a method
of navigation through the terrain with the help of a compass.
Competition centre - or
arena. The main area at a competition, most often located by the finish.
Contours - brown
lines on the map which serves to illustrate the shape of the ground and the
changes in elevation. A continuous brown line on the map joins points of equal
elevation throughout its length.
Control - the
predetermined point which the participant should visit when traveling from the
start to the finish. In the terrain, the control is marked with orange-white
flags and with circles on the map. The number by the circle indicates in what
order the controls of the course must be visited.
Control code - the
number at the control in the terrain and on the control description which
confirms that you are at the right control.
Control description - or
the control definition. Describes the placement of the controls and which code
number each control will have.
Control point - the terrain
object which the control is placed at.
Cross/cut through - taking a
shorter way through the terrain or open ground when switching handrails, instead
of following handrails all the way until they join another one.